4/18/2024 0 Comments Stick ranger 2 switch weaponsThis rate is independent from AGI and thus cannot be increased with a Quick's Card. Most rings have an ability to hit enemies 2 times per second for each ring. Rings have a unique system for how frequently a ring can damage enemies during its flight.Can increase amount of rings with DEX and Ring's Card, with a maximum amount of 6.Has a decent DPS for ranged characters (e.g. with the Fire God).Can invest more into LP than the other ranged classes.All rings penetrate through terrain and enemies, damaging them as the ring returns to the Angel.Have less health than Boxers or Gladiator s due to less HP per STR or DEX and inability to invest in HP without sacrificing major damage.Extremely varied MP values for weapon (best choice is 60 MP).Has low base AGI and can activate abilities quickly however, a too low AGI with Quick's Card 7 can make the tip of the whip not hit enemies sometimes and do no damage.When the character makes an attempt to attack an enemy and misses, it is possible to drag the Whipper to a flying enemy high in the air and hurting them by just the tip of the whip touching the enemy.Can attack flying enemies easily with certain weapons.Higher range compared with other melee characters, equal to the Long Sabel, which can be increased indirectly with the Big Card.Can increase amount of projectiles of magical attacks without using a Bullet's Card (when using a Bullet's Card, the effect is calculated after the increment by the Bullet statistic).Cannot increase range without using the Catapult's Card, however can be ineffective for some guns depending on the level of the card as the projectiles eventually disappear after a short distance or crash on the ground due to gravity before reaching the enemy (can be fixed with a Reflection Card for Cannon like Weapons).Most attacks are blocked by terrain and can burn money (unless equipped with a Pierce's Card or weapons that have piercing projectiles such as Laser Gun).costs money on every shot from the gun (except the starting gun), therefore pressuring use of Quick's Cards.Few but powerful magical weapons that doesn't require MP.High AT at medium range of usually 50 or 60.Lower vertical range than other classes.Most staves can't handle single enemies well.High AGI (80-90) which can only be lowered with Quick's Card.Most staves have low AT and weak magical effects (except for example some late-game Poison/Thunder staves).Most staves start with mid range (usually 70) which can be improved with MAG or Catapult's Card.Attacking mobs very close together with some staves results in one of the enemies taking all the damage and the other(s) taking none (except when using staves that deal splash damage).Most staves' attacks ignore terrain and cannot miss.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |